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Hi.I view Starmade basically as a form of (a very complex) 3D pixel art where I my only limitation is my imagination (and the lack of 'inner corner block's, dammit!). Not happy to just ruin the game engine they would also taunt the devs and other people that where just trying to have fun with the game.
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If that time was devoted to improve the engine and etc we would have new planets and features, universe update, by now!I NEVER SAW PEOPLE TRYING TO TURN EMPYRION OR SPACE ENGINEERS IN A PVP ARENA EITHER!Ok, sorry for rage mode but remembering about those idiot trolls and their shitty meta spaghetti's makes me mad. Trying to turn it on a PvP arena is what I believe started all this shit.As I stated some time ago: The noisy PvPers would complain and demand that every desire of them where promptly answered and after they got bored and forced Shine to modify and limit the game they would quit for something else.Seems I was right, after all.Lets not forget that the purple reactor thing and a lot of other hated limitations inserted on the game where Schine trying to please the PvPers. Logic and rails are my all time favorites!I DO NOT Think Starmade is or will ever be a competitive MOBA. Hi.I view Starmade basically as a form of (a very complex) 3D pixel art where my only limitation is my imagination (and the lack of 'inner corner block's, dammit!). The community and the servers were already in bad shape and this was just a couple of the nails in the coffin. I don't really think it deserves all this credit for it. With no caps, we saw the births of growing 1mil, 2mil, 7mil mass bricks who would only serve to piss people off, especially those who played on low-end PC's.3) CouncilThe intentions behind the construction of the council were noble, but how they handled it, and the drama that it generated, just created a rift between the more prominent players from the staff.4) The power updateEven though it's one of the most blamed villain for the game's current derelict state for most, if not all veterans, who were always jaded af from the last events.
#Starmade torrent update#
A part of me hopes this is just the result of me only looking at the lists on weekdays when people are less likely to be on.So my question is, did our beloved game die? And did the Power Update cause it from people having to rebuild and gut their own ships/stations? If not, what's happened to the community here and why are most gone? It makes me feel worried about this game's future.I give my word I'm not trying to sound like a whiner here, it's just that I haven't been able to reach out to anyone I used to play with or get a straight answer from on what's been going on with StarMade. I looked at the official StarMade server list and noticed something quite ominous: There's little to no people online on any of them as if the population of the player base is gone. (To this day I still don't understand why such a change was deemed necessary when the community itself was already content with what we had before) I have a lot of fond memories here, lots of in-game moments on servers that I could only dream of reliving, and made some great friends.I've thought about coming back recently, and I have mixed feelings about doing so. Eventually, I befriended a couple of admins throughout my history and even joined factions of them on a few servers, even some Youtubers dedicated to this game.For a pretty long period of time, I've been away from here since the power system was changed. I've been a long term follower and player of this game ever since one of my best friends introduced it to me. Not necessary, yes, but cool and still at least a little functional. I remember the Cubatom system where you could synthesize blocks out of other blocks. Resource scarcity was then never a thing as when one system was stripped dry, there was always another star system.Many features also got ripped out for no reason that were actually quite nice.
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In a game like this, having people piss off to 1 million sectors in some direction and essentially play single player on a server is also no way to breed engagement among the players. It made the enemies (even ones created by players) stale or overpowered or both.There was no way to limit player movement either in game.